How to Create Amazing VFX with Thinking Particles 7.3 and 3ds Max 2015
If you are a 3D artist who wants to create stunning visual effects with thinkingParticles 7.3 and 3ds Max 2015, you are in luck. In this article, we will show you how to use some of the new features and operators in thinkingParticles 7.3, such as the Math Expression Language (ME-L), the VDB operators, and the SPH fluid solver, to create realistic and dynamic VFX scenes.
What is thinkingParticles
thinkingParticles is a powerful node-based particle system plugin for 3ds Max that allows you to create complex and realistic simulations of natural phenomena, such as fire, smoke, water, explosions, collisions, deformations, and more. thinkingParticles uses a rule-based approach that lets you define the behavior and interaction of your particles using logic nodes and operators. You can also use scripting languages such as ME-L or MAXScript to access every aspect of your particle setups and customize them to your needs.
What's new in thinkingParticles 7.3
thinkingParticles 7.3 is the latest release of the plugin that introduces an enhanced version of ME-L, a full-blown scripting language that can process every aspect of a VFX setup in a massively parallel way. ME-L is fast, efficient, and intuitive, and it exposes the core engine of thinkingParticles through a simple-to-understand syntax. ME-L also prepares itself for the future of AI-powered natural language models that can speed up VFX scene setup in the future.
thinkingParticles 7.3 also adds new VDB operators that allow you to work with volumetric data in a flexible and efficient way. VDB stands for Volumetric Dynamic Boundaries, and it is a data structure that can store and manipulate sparse volumetric data such as clouds, smoke, fire, liquids, etc. With the new VDB operators, you can convert any shape or particle system into a volume, filter and modify the volume data, visualize and render the volume with different shading modes, and more.
Another new feature in thinkingParticles 7.3 is the improved SPH fluid solver, which simulates fluids using Smoothed Particle Hydrodynamics (SPH) method. The SPH fluid solver has been upgraded to be faster and more realistic, with better impulse response, splashing effects, and fluid-fluid interaction.
How to create VFX with thinkingParticles 7.3 and 3ds Max 2015
To demonstrate how to create VFX with thinkingParticles 7.3 and 3ds Max 2015, we will use two examples: a fire table simulation and a cloudscape simulation.
Fire table simulation
In this example, we will use ME-L and VDB operators to create a fire table simulation that can be controlled by a few lines of code.
Create a plane object in 3ds Max and name it \"Table\". This will be the base of our fire table.
Create a thinkingParticles object from the Create panel > Geometry > cebas > thinkingParticles.
Open the Particle View window by clicking on the Particle View button on the Modify panel.
Create a Dynamic Set node by right-clicking on an empty area of the Particle View window and selecting Dynamic Set from the menu.
Rename the Dynamic Set node to \"Fire Table\".
Create an InputStandard node by right-clicking on an empty area of the Particle View window and selecting InputStandard from the menu.
Rename the InputStandard node to \"Table\".
Connect the Output socket of the Table node to the Node socket of the Fire Table node.
Select the Table node and go to its properties panel on the right side of the Particle View window.
Click on the Pick Object button and select the plane object in the viewport.
Create a ShapeToVolumeVDB node by right-clicking on an empty area of the Particle View window and selecting Operators > Volume > ShapeToVolumeVDB from the menu. 248dff8e21